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  1. Minecraft (Bedrock codebase)
  2. MCPE-48304

Observers moved by pistons activated by a 1 tick pulse don’t update redstone properly

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.15.0.54 Beta, 1.15.0.51 Beta, 1.14.30.51 Beta, 1.14.2.51 Beta, 1.14.2.50 Beta, 1.14.0.51 Beta, 1.13.3, 1.13.1, 1.14.1 Hotfix, 1.13.0.5 Beta, 1.11.4, 1.13.0.4 Beta, 1.12.0, 1.14.1.2 Beta, 1.14.30 Hotfix
    • Confirmed
    • iOS
    • 9922

      Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.

      Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.

      How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redstone not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components. 

      This bug happens in Creative and Survival game Modes.

      This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug. 

      See attached screen shots for circuit that can be used to demonstrate this issue. 

            T13 Creeper 14
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