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  1. Minecraft (Bedrock codebase)
  2. MCPE-41863

Game crash on Nintendo Switch when save file size is too large

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.9.0
    • None
    • Unconfirmed
    • Nintendo Switch
    • 187033

      Woodland mansions are a cause of much grief. Mainly due to the fact that if you actually make the 50,000+ block journey to reach one, your Switch file size can reach upwards of 300MB. This makes copying your save file impossible. The Switch will crash and say an “unexpected error” forced the game to close whenever you attempt to copy a file of that size. What’s more, the game play drags and freezes as new areas take an excessive amount of time to load. This also makes Elytra travel almost impossible as you hit an “invisible wall” in mid-air while the next chunk loads but you still lose altitude while stuck there, leading to deaths that are no fault of the player. This is infuriating with such a rare item as Elytra. I’m not sure how to fix the file size issue once you exceed a certain size (I doubt it can be fixed on pre-existing files), but either the ability to turn off auto-save, or reset The End would take some of the sting away from losing rare items that take hundreds of HOURS to acquire, but one freeze or glitch can wipe it all out.

      I understand it may be unrealistic to expect a truly “bug-free” Minecraft, but allowing options to mitigate the unintended consequences of these bugs is the LEAST that could be done.

       

      Long story short: Switch file sizes over a certain size (300MB in my particular case) can’t be copied without crashing the game, and tend to lag and freeze constantly while playing.

      Disabling auto-save and/or being able to reset The End would be an acceptable temporary work-around to an outright fix of the file size bug.
       

            SupremeMikey Mike
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              Created:
              Updated:
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