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  1. Minecraft (Bedrock codebase)
  2. MCPE-35734

Light propagation in water is wrong

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Cannot Reproduce
    • Affects Version/s: 1.6.0.6
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Platform:
      Windows 10 - PC
    • ADO:
      130762

      Description

      Unlike the Java Edition, the amount of light seen by the player underwater changes globally as (s)he ascends or descends. For instance, they go underwater, see a lit ocean floor, they descend, and all of the sudden it's dark. This makes no sense; the amount of light should merely propagate from the light source (sun or whatever else), decreasing in intensity gradually. Because of this, going into water feels entirely wrong. Similarly, if I stand next to a light post in real life in the middle of the night, just because I'm close to a light source, doesn't mean I can see into the dark; it just means I see where the light is.

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            • Reporter:
              Love4Boobies Bogdan Barbu
            • Votes:
              2 Vote for this issue
              Watchers:
              2 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
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