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Bug
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Resolution: Works As Intended
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None
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1.2.5.15
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None
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Confirmed
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Windows
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89527
Verification builds:
1.2.5.15 Beta
Summary:
Prior to 1.2 observers detecting a piston head that it was powering would form a "clock". This was incorrect behavior since observers, normally taking 1 tick to detect and output a signal, would have had it's signal ignored (as the piston head would have been retracting while receiving the pulse, therefore ignoring it). This was fixed in 1.2, perhaps as a side product of the faster observers and the instant chaining observers. It has returned in 1.2.5.15, possibly as a side effect of this bug being fixed:
bugs.mojang.com/browse/MCPE-23947
Steps to Reproduce:
1. Build setup as posted in the attached videos.
2. Turn the lever on to "prime" the setup.
3. Turn the lever off.
Observed Results:
The piston retracts, but then extends and retracts ad infinitum.
Expected Results:
The piston retracts, ignoring the observer's pulse since it (should) be occurring at the same tick that the piston head is retracting.
Screenshots/Videos attached:
Yes
Notes:
This is a borderline case of bug/game design issue. It seems that to fix this, the observer clock linked in the bug report above must be broken, unless some special exception is made.
- is duplicated by
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MCPE-28595 Piston heads treated as solid blocks when passing in front of Observer
- Resolved
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MCPE-28683 Observer Piston Loop
- Resolved
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MCPE-29481 Observer Blocks detecting pistons and constantly fire.
- Resolved
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MCPE-29532 powering a piston by an observer into it now makes an infinite cycle of powering (destroyes any farm using observers)
- Resolved
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MCPE-40588 Difference in observer behavior between PC and Bedrock version
- Resolved
- relates to
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MCPE-18765 Observer with a Piston at his side Creates a Clock.
- Resolved
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MCPE-28609 Observers release a pulse earlier when pushed
- Resolved