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Bug
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Resolution: Fixed
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1.2.0.2, 1.2.0.9, 1.2.0.11, 1.2.0.15, 1.2.0.18, 1.2.0.22, 1.2.0.25, 1.2.0.31, 1.2.0.81, 1.2.1.1, 1.2.3.3, 1.2.5.0, 1.2.5.12
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Confirmed
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Phone - Android - Motorola Moto G
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82532
Update by Mega_Spud:
Summary:
Observers that are facing each other don't give out a steady redstone clock signal, rather, they pulse so rapidly they constantly power an adjacent block.
Steps to Reproduce:
- Place two observers, facing each other
- Place redstone circuitry next to them, to clearly see the output.
Observed Results:
The observers pulse rapidly, so much so that they are essentially just outputting a steady power output.
Expected Results:
I expected a steady repeating pulse, as in the Java edition.
Screenshots/Videos attached: Yes
Java Edition:
Bedrock Edition:
Notes:
Original Description:
When you place two observers facing each other they're supposed to give a pulsating redstone signal (because they both update their back textures) but they don't
- is duplicated by
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MCPE-24115 Observer Blocks do not detect other observer blocks changing states!
- Resolved
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MCPE-25633 2 Observers next to each other glitch out the game
- Resolved