Update by Mega_Spud:
Observers that are facing each other don't give out a steady redstone clock signal, rather, they pulse so rapidly they constantly power an adjacent block.
Steps to Reproduce:
- Place two observers, facing each other
- Place redstone circuitry next to them, to clearly see the output.
The observers pulse rapidly, so much so that they are essentially just outputting a steady power output.
I expected a steady repeating pulse, as in the Java edition.
Screenshots/Videos attached: Yes
When you place two observers facing each other they're supposed to give a pulsating redstone signal (because they both update their back textures) but they don't