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Bug
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Resolution: Cannot Reproduce
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None
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1.2.0.31
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None
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Unconfirmed
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Phone - Android - Google Pixel
When hosting a game from device and connected by player on Xbox One, if phone goes to sleep after a while the app seems to end on the phone and any progress done by the connected clients is lost. Time-out takes way too long before disconnecting the attached clients and a lot of work potentially gets lost. All items stored in chests created are lost. Client player is left in same xyz before disconnecting and has same inventory, but any world changes are lost and all blocks return, potentially putting the player in harm's way.
- relates to
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MCPE-12347 Crashes causing rollback on Realm or shared multiplayer world
- Reopened