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Bug
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Resolution: Unresolved
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None
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1.21.50
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None
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Unconfirmed
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Windows
- Open a world that has already been extensively explored prior to 1.21.50
- Go to a location well within the explored portion and run the command
/locate biome pale_garden - Go to the indicated location
EXPECTED: There is a pale garden
ACTUAL: There is a dark forest
If I run the command again while standing in the indicated location, the command gives a new, usually nearby, location that is also not a pale garden. It seems most of the time the new location is 45 blocks away from my current location but sometimes the distance is a few hundred blocks. Doing this repeatedly seems to lead me around in circles within the same dark forest biome.
I thought that perhaps if I did this repeatedly, the game might "remember" which chunks are which biomes after I actually visit them in the new version of the game, but this doesn't seem to happen. I've found cases where the command leads me back to a location about 5 blocks away from a place I've already checked.
Ideally, the /locate command should provide a location that is actually a pale garden.
I've tried teleporting to a location far away from where I've ever visited (e.g. 50000, 100, 50000) in the same world and using the /locate command there, and it does successfully locate a pale garden. So it does work in completely unexplored areas. However, it seems that having already explored dark forests in a location where a pale garden would be if it weren't already explored causes the /locate command to produce incorrect results.
- relates to
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MC-172449 /locate biome "finds" biomes in old world which would be different if generated newly
- Open