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  1. Minecraft (Bedrock codebase)
  2. MCPE-187355

Blocks with subsurface scattering enabled cause height maps to ignore player shadows from sun

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    • Unconfirmed
    • Multiple

      Block height maps ignore player casted shadows from the sun in the deferred rendering technical preview when enabling subsurface scattering on that block.

      Reproduce:

      1. import a PBR shader pack with height maps and make a world with deferred rendering technical on.

      2. Create or use a block with subsurface scattering enabled in the block texture_set.json and the sun will still affect the height map of that block even if the player is standing in front of it.

      Observed: 

      Block height map texture is still illuminated with a player shadow when standing on a block with subsurface scattering enabled.

      Expected: 

      Height map texture should be affected by player shadows, making it just as dark as the shadows from a block.

            Sr_Spangblop Sr_Spangblop
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              Created:
              Updated: