-
Bug
-
Resolution: Unresolved
-
None
-
1.21.50.24 Preview, 1.21.50.20 Preview
-
Unconfirmed
-
Multiple
Block height maps ignore player casted shadows from the sun in the deferred rendering technical preview when enabling subsurface scattering on that block.
Reproduce:
1. import a PBR shader pack with height maps and make a world with deferred rendering technical on.
2. Create or use a block with subsurface scattering enabled in the block texture_set.json and the sun will still affect the height map of that block even if the player is standing in front of it.
Observed:
Block height map texture is still illuminated with a player shadow when standing on a block with subsurface scattering enabled.
Expected:
Height map texture should be affected by player shadows, making it just as dark as the shadows from a block.