-
Bug
-
Resolution: Unresolved
-
None
-
1.21.0.22 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.61 Switch, 1.20.60, 1.20.62 Hotfix, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.71 Hotfix, 1.20.80.22 Preview, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.0.23 Preview, 1.20.80, 1.21.0.24 Preview, 1.20.81 Hotfix
-
Confirmed
-
Multiple
-
1164636
Evokers are meant to be able to open doors, since they have the navigation component "can_open_doors" and it is set to true.
However they are missing this thing:
minecraft:annotation.open_door
which compels the entity to open doors. Due to this he tries to navigate on doors but is not able to open them.
Steps to Reproduce:
- Create or find a closed space with a door as an exit.
- Enter and close the door.
- Put an evoker here.
Observed Results:
He will try to exit without sucess.
Expected Results:
He exits by opening the door.
Look at him trying to do what he sees players and villagers doing: