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Bug
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Resolution: Unresolved
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None
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1.20.51 Hotfix, 1.20.61 Switch, 1.20.70, 1.21.0, 1.21.20, 1.21.30, 1.21.40, 1.21.44 Hotfix
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Plausible
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Nintendo Switch
Summary:
When rendering too many tile/block entities, the game's FPS drops, sometimes crashes. Probably, The cause is the rendering issue.
Affected Blocks:
Medium or Nearly Minimum Frame Drop :
- Bee Hive
- Beenest
- Sculk Sensor
- Calibrated Sculk Sensor
- Sculk Catalyst
- Sculk Shrieker
- Dispenser
- Furnace
- Brewing Stand
- Dropper
- Barrel
- Smoker
- Blast Furnace
- Lectern
- Chiseled Bookshelf
- Crafter
- Monster Spawner
- Note Block
- Jukebox
- End Portal
- Command Block (MCPE-170019)
- Jigsaw Block
- Daylight Detector
- Lodestone
- Suspicious Sand
- Suspicious Gravel
Serious Frame Drop:
- Signs
- Hanging Signs
- Banners
- Chest (MCPE-137537)
- Trapped Chest (MCPE-137537)
- Ender Chest (MCPE-137537)
- Hopper
- Shulker Box
- Dyed Shulker Box
- Campfire
- Soul Campfire
- Decorated Pot
- Beacon
- Piston (MCPE-157252)
- Sticky Piston (MCPE-157252)
- Enchanting Table
- Mob Head
- Structure Block
- Bed
- Cauldron
Unknown(Bug testing isn't enough or almost not possible):
- Redstone Comparator
- Flower Pot
- Item Frame
- Glow Item Frame
- Nether Reactor Core
- End Gateway
- Moving Piston
- Bell
- Compound Creator
- Element Constructor
- Lab Table
- Material Reducer
- Trial Spawner
Steps to Reproduce:
- Choose one the Affected Block (The Serious category is best)
- Place that one a lot using /fill, etc
- See the blocks
Expected Results:
The game's FPS doesn't drop when you see the blocks
Observed Results:
When you see the blocks, the game's FPS drops, sometimes rapidly dropping it or even crashing