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Bug
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Resolution: Fixed
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1.20.30, 1.20.31 Hotfix, 1.20.32 Hotfix
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None
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Confirmed
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Multiple
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1110251
Issue
The structure void block no longer acts as a way to prevent interactions with other blocks.
Details
In previous versions of the game, the structure void block could be used to prevent players from interacting with particular objects. This block could be used to prevent players from putting out candles, accessing specific containers/flower pots or simply to stop them stealing books from a bookshelf. This was a very helpful thing for map creators, as it meant we didn't need random command blocks fixing the map every so often. This is no longer the case, you can now just interact with things regardless of a structure void block being in the way.
Steps to Reproduce
- Place any block/object that can be interacted with (e.g. candles, bookshelves, doors, etc)
- Place structure void blocks surrounding the areas where you may interact with the block/object
Actual Outcome
The interactable block/object can be interacted with regardless of the structure void block being in the way of it
Expected Outcome
The interactable block/object can not be interacted with as the structure void block prevents it
- is duplicated by
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MCPE-175434 Structure Voids don't have a hitbox
- Resolved
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MCPE-175440 Structure voids dont stop people from opening trapdoors and fence gates etc, anymore
- Resolved
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MCPE-175480 Collision detection for structure void is different
- Resolved
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MCPE-175861 Structure voids no longer block player's interaction when Invisible
- Resolved
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MCPE-175968 Structure void isn't working
- Resolved
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MCPE-176076 Structure Void block is not working correctly
- Resolved