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  1. Minecraft (Bedrock codebase)
  2. MCPE-173812

RTX/Ray tracing does not work properly on ultrawide displays

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.20.22 Preview, 1.20.12 Hotfix, 1.21.0.24 Preview, 1.20.81 Hotfix
    • Community Consensus
    • Windows

      Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.

      I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.

       

      As wide as I could manage before the issue occurred^

      A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable

      Full Screen^ - Obvious rendering issues and smearing - Unplayable

      Full Screen^ - Without RTX

       

      My Monitor is: LG 40WP95C-W

      Fullscreen Resolution: 5120 x 2160

      CPU: Ryzen 7950x

      GPU: Radeon 7900 XTX

      Ram: 64gb

      Graphics Driver: 23.7.2 with S.A.M. Enabled

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        7. 1.20.81 No RTX.png
          1.20.81 No RTX.png
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        8. 1.20.81 RTX Full Res.png
          1.20.81 RTX Full Res.png
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        9. 1.20.81 RTX Upscaling.png
          1.20.81 RTX Upscaling.png
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        10. 1.21.0.24 RTX Full Res.png
          1.21.0.24 RTX Full Res.png
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        11. 1.21.0.24 No RTX.png
          1.21.0.24 No RTX.png
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        12. 1.21.0.24 RTX Upscaling.png
          1.21.0.24 RTX Upscaling.png
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        13. Minecraft_Preview_1.21.10.20.png
          Minecraft_Preview_1.21.10.20.png
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        14. Minecraft Preview 1.21.20.22 RTX Broken.png
          Minecraft Preview 1.21.20.22 RTX Broken.png
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            jake775 jake775
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              Created:
              Updated:
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