Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-172036

Witches and wandering traders drinking potions produce incorrect sculk sensor frequency.

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.0
    • None
    • Confirmed
    • Windows
    • 1058582

      When a sculk sensor detects a witch drinking a potion, or a wandering trader drinking a potion/milk bucket, it outputs a redstone signal of 5 (Equipping gear) instead of 8 (Consuming items).

      Steps to Reproduce:

      1. Place a calibrated sculk sensor, and power it from the crystal side with a redstone strength of 5.
      2. Confirm that the sculk sensor is tuned to the correct frequency by equipping any piece of armor and observing the sensor activate.
      3. Spawn a witch near the sensor and damage it so it drinks an instant health potion.
      4. Or: Spawn a wandering trader and scare it by spawning a zombie nearby so it drinks a potion of invisibility. And/or: Wait for the trader to drink milk to become visible.

      Observed Results:

      The calibrated sculk sensor detects the mob drinking when it's tuned to the armor equipping frequency of 5.

      Expected Results:

      The calibrated sculk sensor should not detect this vibration.

            Theguy248 Theguy248
            Votes:
            3 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              CHK: