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Bug
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Resolution: Unresolved
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None
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1.20.0
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None
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Confirmed
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Windows
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1058582
When a sculk sensor detects a witch drinking a potion, or a wandering trader drinking a potion/milk bucket, it outputs a redstone signal of 5 (Equipping gear) instead of 8 (Consuming items).
Steps to Reproduce:
- Place a calibrated sculk sensor, and power it from the crystal side with a redstone strength of 5.
- Confirm that the sculk sensor is tuned to the correct frequency by equipping any piece of armor and observing the sensor activate.
- Spawn a witch near the sensor and damage it so it drinks an instant health potion.
- Or: Spawn a wandering trader and scare it by spawning a zombie nearby so it drinks a potion of invisibility. And/or: Wait for the trader to drink milk to become visible.
Observed Results:
The calibrated sculk sensor detects the mob drinking when it's tuned to the armor equipping frequency of 5.
Expected Results:
The calibrated sculk sensor should not detect this vibration.