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Bug
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Resolution: Unresolved
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None
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1.20.30.20 Preview, 1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.20.10.21 Preview, 1.20.10.20 Preview, 1.19.80.23 Preview, 1.19.80.22 Preview, 1.19.80.21 Preview, 1.19.80.20 Preview, 1.19.70.26 Preview, 1.19.70.24/25 Preview, 1.19.63, 1.19.70, 1.19.71, 1.19.72, 1.20.0.22 Preview, 1.20.0.21 Preview, 1.19.73, 1.19.80, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.19.83 Hotfix, 1.20.0, 1.20.10, 1.20.12 Hotfix, 1.20.13 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.20
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None
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Confirmed
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Multiple
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988144
Summary:
Skeleton and strays don't shoot arrow underwater,when they holding a bow.
Steps to Reproduce:
Step 1)Spawn a skeleton or stray underwater
Step 2)Be in survival,then swim underwater.
Observed Results:
Skeleton and strays attack using it both hand underwater,even when they hold a bow on it hand.
Expected Results:
Skeleton and strays should be able to shoot out arrow underwater,when they have a bow on it hand.
Notes:
This is a parity issue because in Java Edition skeleton and strays are able to shoot out arrow when they in water or underwater.
- is duplicated by
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MCPE-173049 There is a bug for your skeleton
- Resolved
- relates to
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MCPE-38762 Skeletons only use melee attacks underwater
- Resolved
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MC-132147 Skeletons, strays, wither skeletons, pillagers, illusioners and piglins use bows underwater
- Resolved
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MCPE-178884 Bogged can inflict slowness by melee attacking
- Resolved