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  1. Minecraft (Bedrock codebase)
  2. MCPE-165550

Mobs spawn in my deep dark

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.19.51, 1.20.12 Hotfix, 1.21.0.24 Preview
    • None
    • Confirmed
    • Multiple

      After the fix for MCPE-153524, mobs have stopped spawning in my Ancient City. This Anicent City was loaded in 1.19.0, before the fix for the camp structures not appearing in Ancient Cities. However, I noticed that mobs can still spawn in the surrounding Deep Dark, even though this shouldn't be possible. 

      How to replicate (this is how I did it)

      -Place a repeating command block down, and add the command "execute at @e[type=(any hostile mob that spawns in caves)] run setblock ~ ~-1 ~wool 3

      -Place a chain command block on top of it, and give it the command "/kill @e"

      -These two command blocks combined will keep killing the mobs, but also mark the spots where they can spawn with light blue wool.

      -Leave it running for abut 10 mins

      -When you return, all the spots where mobs spawned should be marked with light blue wool.

      Expected result:

      None of the spots should be anywhere near any patches of Sculk or Ancient Cities

      Actual result:

      For my world, there were no spots inside the Ancient City, but there were spots that were on the surrounding Sculk blocks, which shouldn't be possible.

       

      If this helps: I also noticed the Deep Dark music never plays when I'm in my Ancient City

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        3. RPReplay_Final1715444013.mov
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            swagopotamus Jeremy Christopher Lucas
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              Created:
              Updated:
              Resolved:
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