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Bug
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Resolution: Won't Fix
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None
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22w13a, 22w14a
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None
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Confirmed
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Structures, World generation
Most of the time, when I've found an ancient city, I've seen dripstone, mobs, water, and lava intruding inside the area. It seems that they have no requirements for spawning besides being in the deep dark, but don't consider if they intrude into other biomes. My suggestion is to either make the deep dark biome be extended by an ancient city, or to give a similar requirement that ocean monuments have, as in they need a certain amount of deep dark to generate.
Attached below is a screenshot containing the seed, coordinates, and F3 menu of the area that I found this in.
This also happened in Deep Dark Experimental Snapshot 1.
- is duplicated by
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MC-249826 Ancient cities can generate almost completely devoid of sculk
- Resolved
- relates to
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MC-252435 Pointed dripstones can generate floating when generating next to ancient cities
- Open
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MCPE-153524 Mobs can spawn in deep dark biome and ancient cities
- Resolved
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MCPE-165550 Mobs spawn in my deep dark
- Resolved