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Bug
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Resolution: Fixed
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1.20.40.20 Preview, 1.20.30.21 Preview, 1.20.30.20 Preview, 1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.19.60.24 Preview, 1.19.50.22 Preview, 1.19.40.24 Preview, 1.19.31 Hotfix, 1.19.40, 1.19.50.23 Preview, 1.19.41, 1.19.51, 1.20.1 Hotfix, 1.20.10, 1.20.12 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.20.30
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Confirmed
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Windows
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910445
Summary:
Sculk sensor is activated when the player sneaks and shoots projectiles underwater.
Steps to reproduce:
- Place sculk sensor under water.
- Shoot projectile next to the sculk sensor holding the shift.
Observed results:
Sculk sensor is activated when shooting underwater, even if the player sneaks.
Expected results:
If the player sneaks the sensor will not be activated when shooting underwater.
- relates to
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MCPE-171524 Sculk sensors react to some game events even if the player is sneaking (after 1.20.10.20)
- Resolved