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Bug
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Resolution: Fixed
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1.19.30.23 Preview, 1.19.30.22 Preview, 1.19.30.20 Preview, 1.19.20
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None
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Confirmed
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Windows
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859709
This issue is a partial clone of MCPE-96035. The behaviors described in that report that directly affected players interacting with moving blocks have returned in the 1.19.30.20 Preview: when a piston pushes a block into a player, the player glitches inside of the block or, glitches out sideways from the block if near its edge, instead of being pushed in the direction the block is moving. The moving block affects the player correctly server-side, but the client ignores the interaction with the moving block and responds only to the player suddenly being inside the block at its new location.
Steps to reproduce
- Load the test world from
MCPE-96035. - Use the test where you walk onto the pressure plate in front of the slime block.
- Use the test where you stand on top of the block next to the fence post.
Expected result
You get pushed all the way across the line of ice blocks and hit every or almost every pressure plate, lighting up the lamps. You get moved up-and-down next to the fence post when toggling the lever.
Observed result
You appear not to move on the ice (or possibly you glitch out the side of the slime block), but most of the pressure plates still get activated and light the lamps (showing that you moved server-side). You glitch out the side of the moved block under the fence post when you flip the lever.
- clones
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MCPE-96035 Pistons are still broken client-side
- Resolved
- is duplicated by
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MCPE-161692 Bugs about players
- Resolved
- relates to
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MCPE-166411 Blocks push the player when automatically initiated to sneaking
- Resolved