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  1. Minecraft (Bedrock codebase)
  2. MCPE-159220

Vibrations are always created from the center of the block

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.40.22 Preview, 1.19.40.21 Preview, 1.19.40.20 Preview, 1.19.30.22 Preview, 1.19.20.22 Preview, 1.19.10, 1.19.30.20 Preview, 1.19.20.24 Preview, 1.19.11 Hotfix, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30
    • Confirmed
    • Multiple
    • 907134

      Steps to Reproduce (Example Case 1):

      1. Set up a line of redstone dust to check the sculk's output strength (easier to visualize with redstone lamps);
      2. Produce vibrations and check results;
      3. Walk about half a block closer in a straight line and check again;
      4. Repeat the process.

      Observed Results:
      The output strength skips odd numbers when walking in a straight line.

      Expected Results:
      The output strength proportionally increases the closer the vibrations are.


      Steps to Reproduce (Example Case 2):

      1. Place a lot of sensors around you in a circle;
      2. Go to the corner of the center block;
      3. Produce a player vibration there.

      Observed Results:
      The vibration particles will all originate from the center of the block instead of the corner. altering the signal strength.

      Expected Results:
      The vibration particles will be created on the exact spot, regardless of it not conforming to the block grid.


      Screenshots/Videos attached: Yes

      Notes:

        1. Example Case 1 (Bedrock).mp4
          3.02 MB
          [Mod] LateLag
        2. Example Case 1 (Java).mp4
          2.80 MB
          [Mod] LateLag
        3. Example Case 2.mp4
          1.43 MB
          [Mod] LateLag

            LateLag [Mod] LateLag
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              Created:
              Updated:
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