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Bug
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Resolution: Unresolved
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None
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1.19.40.22 Preview, 1.19.40.21 Preview, 1.19.40.20 Preview, 1.19.30.22 Preview, 1.19.20.22 Preview, 1.19.10, 1.19.30.20 Preview, 1.19.20.24 Preview, 1.19.11 Hotfix, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30
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Confirmed
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Multiple
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907134
Steps to Reproduce (Example Case 1):
- Set up a line of redstone dust to check the sculk's output strength (easier to visualize with redstone lamps);
- Produce vibrations and check results;
- Walk about half a block closer in a straight line and check again;
- Repeat the process.
Observed Results:
The output strength skips odd numbers when walking in a straight line.
Expected Results:
The output strength proportionally increases the closer the vibrations are.
Steps to Reproduce (Example Case 2):
- Place a lot of sensors around you in a circle;
- Go to the corner of the center block;
- Produce a player vibration there.
Observed Results:
The vibration particles will all originate from the center of the block instead of the corner. altering the signal strength.
Expected Results:
The vibration particles will be created on the exact spot, regardless of it not conforming to the block grid.
Screenshots/Videos attached: Yes
Notes: