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Bug
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Resolution: Works As Intended
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None
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1.17.11 Hotfix, 1.18.12 Hotfix, 1.18.31, 1.19.63, 1.20.0, 1.20.1 Hotfix, 1.20.30.24 Preview, 1.20.15 Hotfix
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None
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Confirmed
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Multiple
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787437
Note: the LOD for distant blocks being unaffected by the spyglass is tracked at MCPE-126338. This report raises the same issue for entities. The only difference is that entities have a fixed render distance of the lesser of 70 blocks or simulated chunk range, which is not affected by the render distance video setting.
Steps to reproduce
- Spawn a villager inside a glass box.
- Move 75 blocks away straight along any axis (X, Y, or Z).
- Use a spyglass to look at the glass box.
Expected result
You see the villager. 75 blocks is within the shortest available render distance in the game of 5 chunks, so you can still see the glass.
Observed result
You cannot see the villager, only the glass box.
When using a spy glass blocks/mobs become invisible or are not fully rendered if the player is 70 blocks away.
- is duplicated by
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MCPE-139252 Spyglass cannot see entities that are out of render distance
- Resolved
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MCPE-172432 Entity render distance is making the game unplayable
- Resolved
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MCPE-174394 Hopper Minecarts cease rendering within simulation distance
- Resolved
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MCPE-174621 When reloading worlds, the Distant renderer feature BREAKS
- Resolved
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MCPE-182039 Multiplayer entity and player distance issue(Entity and player not visible at high render view for game host)
- Resolved
- relates to
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MCPE-126338 Blocks losing transparency and shape when looking from afar with a spyglass
- Open
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MCPE-171517 Some distance will cause the piston arm to disappear/not load properly
- Resolved