Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-150976

Actions are having trouble registering.

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.18.2 Hotfix
    • None
    • Unconfirmed
    • Multiple

      So what's going on is that actions are taking a very long time to register, looking like they registered by as soon as you update them with another block they turn out to be an illusion, or just not registering at all I'll describe some of the effects and then give you a full on description.

      1. Portals and worlds are having trouble loading or just not loading at all
      2. Blocks are having trouble placing and breaking or just not doing it at all
      3. Taking a very long time to join
      4. Game being very slow in general
      5. Not suitable for LAN play or friends joining especially in large quantities
      6. Only 50 entities allowed until it crashes.

      Okay so what's basically happening is it's taking a very very long time for actions to register on the world operator itself or other people that have joined. It mostly doesn't register actions at all and very rarely registers actions themselves. This has been around ever since 1.18.2. it's might have to do with the cave generation, beta, and education edition settings that I'm enabling in every game, having way over 400 worlds on each device taking up tons of space. It also may have to do with low storage on my devices and my friends devices, making it take longer to do stuff. It mostly happens on other players joining to a world that's running on a critically slow device. I don't know if it is me, or the game but before this, actions would take a little bit and then finally register after a couple seconds if the tablet was slow. Does anyone know what exactly is happening? Don't be afraid to comment, it would really help.

            Stagiestwolf259 Ian F Jarvis II
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: