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Bug
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Resolution: Invalid
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None
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1.17.41 Hotfix, 1.18.0, 1.18.2 Hotfix, 1.18.12 Hotfix
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Confirmed
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Windows
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722734
Steps to reproduce
- Import the attached behavior pack.
- Create a world (infinite, not flat) with experimental features enabled and the attached behavior pack enabled.
- Find one of the house features in the overworld.
- /structure load house ~~~
Expected result
Both houses have mobs.
Observed result
Only the house loaded by the /structure command has mobs.
This has been a minor issue for a while now but what happens is I create a structure with entities/mobs within the structure and save the build to a file using a structure block. If I generate the file saved with a regular structure block the build loads normally with the entities still in. However, when I try to load the structure using add-ons (features generation) the build generates normally but entities I saved with the structure are not loaded. This also occurs when I try to load the build with “/structure example ~ ~ ~”. I have tried everything to make it work but I keep getting the same results.
I have attached a .zip file of an add-on that replicates this bug.
Create a world with this add-on activated and there will be a house that spawns throughout the world. What should happen is that there would be two Vindicators and an Evoker inside, however, this is not the case.
- is duplicated by
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BDS-16207 Add-on generated structures will not generate mobs
- Resolved
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MCPE-153633 structure block load horse and leash knot,but horse is disappear
- Resolved
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MCPE-170769 "minecraft:structure_template_feature" only puts the structure, but don't puts the entities in it
- Resolved
- relates to
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MCPE-63387 mcstructure files saved with entities crash game when loaded in world
- Resolved
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MCPE-175720 Custom blocks and structures do not generate during chunk generation
- Resolved