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  1. Minecraft (Bedrock codebase)
  2. MCPE-147688

Add-on generated structures won’t load entities

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.17.41 Hotfix, 1.18.0, 1.18.2 Hotfix, 1.18.12 Hotfix
    • Confirmed
    • Windows
    • 722734

      Steps to reproduce

      1. Import the attached behavior pack.
      2. Create a world (infinite, not flat) with experimental features enabled and the attached behavior pack enabled.
      3. Find one of the house features in the overworld.
      4. /structure load house ~~~

      Expected result

      Both houses have mobs.

      Observed result

      Only the house loaded by the /structure command has mobs.


      This has been a minor issue for a while now but what happens is I create a structure with entities/mobs within the structure and save the build to a file using a structure block. If I generate the file saved with a regular structure block the build loads normally with the entities still in. However, when I try to load the structure using add-ons (features generation) the build generates normally but entities I saved with the structure are not loaded. This also occurs when I try to load the build with “/structure example ~ ~ ~”. I have tried everything to make it work but I keep getting the same results.

      I have attached a .zip file of an add-on that replicates this bug. 

      Create a world with this add-on activated and there will be a house that spawns throughout the world. What should happen is that there would be two Vindicators and an Evoker inside, however, this is not the case.

            sekretboi Bryce Layne
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              Created:
              Updated:
              Resolved:
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