Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-124382

Tridents, bows, crossbows and shields' positioning is affected by the player's arm


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Preview, Beta, Beta, 1.16.220,, 1.16.221 Hotfix
    • None
    • Confirmed
    • Multiple
    • 504907

      Steps to Reproduce:

      1. Create a character with any height;
      2. Hold any of the listed items;
      3. Observe its position;
      4. Change to a character with a different height;
      5. Observe the item shifting its position.

      Observed Results:
      The item shifts into a different position, and it's also affected by the first person animations file.

      Expected Results:
      The item stays in the same position and isn't affected by the player.

      Screenshots/Videos attached: Yes


        1. Default height (classic skin).png
          Default height (classic skin).png
          858 kB
        2. Short height.png
          Short height.png
          855 kB
        3. Slightly shorter.png
          Slightly shorter.png
          851 kB
        4. Tall height.png
          Tall height.png
          858 kB

            LateLag [Mod] LateLag
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