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Bug
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Resolution: Fixed
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1.19.30.22 Preview, 1.18.20.21 Beta, 1.18.10.24 Beta, 1.18.10.22 Beta, 1.18.10.21 Beta, 1.18.10.20 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.18.0.21 Beta, 1.18.0.20 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.30.25 Beta, 1.17.30.24 Beta, 1.17.30.23 Beta, 1.17.30.22 Beta, 1.17.30.20 Beta, 1.17.11 Hotfix, 1.17.20.23 Beta, 1.17.20.22 Beta, 1.17.10, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.17.30, 1.17.32, 1.17.33, 1.17.34, 1.17.40, 1.18.0.25 Beta, 1.17.41 Hotfix, 1.18.0, 1.18.2 Hotfix, 1.18.31, 1.19.20
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None
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Confirmed
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Multiple
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476662
Steps to reproduce
- In creative mode, wait for a pillager patrol to spawn naturally.
- Spawn a villager near the pillagers.
Expected result
The pillagers attack the villager.
Actual result
Results vary!
- Sometimes the pillagers attack the villager.
- Sometimes the pillagers load their crossbows then aim at the villager and freeze.
- Sometimes the pillagers ignore the villager.
Note
It is possible to reproduce this in survival with the pillagers targeting the player, but it's easier to do with villagers in creative.
Test world
The attached test world contains a repeating command block that teleports all pillagers to a central spot for testing. The command block can be turned on or off with the lever to allow the pillagers to stand on their own 2 feet. The named pillager captain already present had spawned naturally and had previously attacked villagers and wandering traders that were then killed by the player. The pillager's shooting range is roughly marked out with stone.
Original summary
Pillager followers don't attack until it goes far away
Original description
vindicator patrol captain attacks a villager but the pillager will not attack if its not far away to attack the villager, pillagers have issues with behavior when its following a vindicator captain however pillager still charges its crossbow when a villager is nearby since vindicators don't look at villagers unlike pillagers does.
- clones
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MCPE-83348 Pillager patrol doesn't attack the player
- Resolved
- relates to
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MCPE-44987 Pillager captains are passive when initially spawned/respawned around the outpost
- Resolved
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MCPE-116971 Patrol/illager captains don't attack when spawned by commands
- Resolved