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Bug
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Resolution: Duplicate
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None
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1.18.10.21 Beta, 1.17.11 Hotfix, 1.16.201 Hotfix, 1.18.0, 1.18.2 Hotfix, 1.18.12 Hotfix, 1.18.30, 1.18.31, 1.19.0, 1.19.51
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None
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Plausible
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Multiple
Issue: When loading a world, if you are within the same chunk as a campfire, the campfire creates a block update, even if it has not changed states.
Test: Place a campfire on an observer, and connect this observer to a t-flip-flop to more easily observe result. Then leave the world and come back, while taking note of the state of the t-flip-flop. Note: There must be a single item inside only one of the hoppers, which, as it is triggered, will move to activate the comparator, or deactivate it respectively.
Expected Result: The T-flip-flop should not change state, because there has been no observable state change from the campfire.
Actual Result: The T-flip-flop does change state even though the campfire has not.
Notes: Upon leaving and entering chunks, it does not appear that the campfire updates. Further, if you unload the chunks, which contain the campfire, previous to leaving and reloading the world, the campfire does not create a block update. So the only situation is when you are within the chunk containing the campfire. and you leave the world and return.
- duplicates
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MCPE-29548 Relogging can cause observers to emit pulses
- Open