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Bug
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Resolution: Unresolved
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None
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1.19.0.25 Preview, 1.18.10.26 Beta, 1.18.0.22 Beta, 1.17.40.20 Beta, 1.17.30.23 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.59 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.51 Beta, 1.16.200, 1.16.201 Hotfix, 1.18.0, 1.19.2 Hotfix, 1.20.41 Hotfix
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Confirmed
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Multiple
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446104
Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, the texel anti-aliasing option disappeared.
- blocks
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MCPE-27785 Texel anti-aliasing not being applied correctly to textures with transparency
- Reopened
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MCPE-40051 Texel anti-aliasing messes up highlight selection on textures with transparency
- Reopened
- is duplicated by
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MCPE-110940 Texel Anti-Aliasing Not Functioning
- Resolved
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MCPE-112717 Texel anti-aliasing does not work with the new graphics engine
- Resolved
- relates to
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MCPE-110321 Sign text renders with glitchy lines
- Resolved
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MCPE-111893 Anti-aliasing is noticably blurrier with Render Dragon
- Resolved