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  1. Minecraft (Bedrock codebase)
  2. MCPE-108000

Huge drop in performance since Renderdragon BETAs

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 1.16.200.57 Beta, 1.16.100, 1.16.101 Hotfix
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Android

      Description

      The game used to be buttery smooth pre 1.16.100 and rarely drop below 60fps on my Samsung Galaxy Tab S4, although it was often fairly GPU intensive using 80-90%. Since the Renderdragon BETAs (are they even supposed to affect Android?) between 1.16.40 (last good version) and 1.16.100 my GPU rarely goes over 50% and the game runs at anywhere between 10 and 40 FPS and is so jittery and rough it is difficult to play with any pleasure. What happened? Why would you fix what wasn't broken?

      Edit: If this is related to the poor chunk and block loading, then so be it. If not, then you need to properly acknowledge this because low FPS is not lag, and lag hasn't as of yet been such a major problem for me.

      Edit: I don't know what you did but since the last BETA (1.16.210.50) my performance is almost completely back to normal. Thanks.

      Edit: I should have updated. The gained FPS was due to the developers accidentally borking the render distance setting rather than actually fixing the poor FPS. Issue still persists. See my latest reported issue.

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              Reporter:
              skjfhniasubcoivu Simon Nemeth
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