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Bug
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Resolution: Won't Fix
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None
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Beta Update April 3, 1.1.1.0, 1.2.0.0, 1.3.2.0, 1.7.3.0, 1.10.3.0 Hotfix, 1.15.1.0
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None
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Multiple
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Confirmed
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341165
Steps to Reproduce:
[Step 1] Set resolution to any resolution with a ratio wider than 16:9, e.g 3440x1440, 3840 x1080, etc.
Observed Results:
21:9 gameplay is a cropped view of 16:9, resulting in very reduced visibility when fighting/moving North/South.
Expected Results:
As lots of Minecraft Dungeons involves moving North, ultrawide displays should have the same vertical FoV as 16:9.
Screenshots/Videos:
Attached
Notes:
In 'Wide.png` make note of details on the edges of the screen, such as the scarecrow to the East and the tent to the North, then compare it to 'Ultrawide.png'. 'horriblebug.png' by Tony and '3840x1080.PNG' by Rene Illetschko both show how this is amplified at higher resolutions.
- is duplicated by
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MCD-1048 Ultrawide support?
- Resolved
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MCD-1122 Ultra Widescreen field of view way to small.
- Resolved
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MCD-1190 Zoom Error with 32:9
- Resolved
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MCD-1315 Ultra-wide resolutions zoomed in too far
- Resolved
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MCD-1735 Ultrawide aspect ratios not supported
- Resolved
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MCD-2364 FOV is wrong on 5120*1440
- Resolved
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MCD-3796 Game Doesn't Respond to Aspect Ratios Correctly
- Resolved
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MCD-3990 Resolution issue/Display PS4
- Resolved
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MCD-5156 Windows Xbox Store
- Resolved
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MCD-6604 Ultrawide Support bugged
- Resolved
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MCD-7308 Handle wide-screen resolutions
- Resolved
- relates to
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MCLG-34 The game does not display correctly at resolutions higher than 1080p
- Resolved
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MCD-4062 Smaller Cropped Screen, Black Borders
- Resolved