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  1. Minecraft Dungeons
  2. MCD-2364

FOV is wrong on 5120*1440

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.1.1.0
    • None
    • Windows
    • Unconfirmed

      Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am very close to them. This makes the game pretty much unplayable (see attached screenshot).

      Are there any plans on implement a FOV setting?

      I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.

      [/script/engine.localplayer]

      AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

      I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.

      To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.

       

       

            Burteman Benjamin Berglund
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              Created:
              Updated:
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