Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-97523

Nether Portals briefly teleport players to original location in alternate dimension

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • Minecraft 1.9 Pre-Release 2
    • None
    • Unconfirmed

      Nether Portals briefly teleport the player to their starting location, but in the other dimension. If there is fire or lava at that location then the player takes fire damage after portal invulnerability has ended. This is accompanied by massive server lag / desync in MP and massive frame lag in SP. This is most likely caused by the anti-cheat (speed hacking) engine teleporting the player back to the original location.

      e.g.
      Overworld portal at (100,64,100)
      Lava at (100, 64, 100) in nether

      Overworld ==> Nether:
      Fire damage (after portal invulnerability has ended)

      Note:
      In 1.9 pre-4 this issue was partly fixed by the adding of portal invulnerability. However this workaround is temporary for the 1.9 releaseat best as you still load the far-away chunks, catch fire and so on. The real underlying issue is the anti-speed hacking engine or whatever it is that produces those <PLAYER> moved too quickly messages being too trigger-happy.

        1. 2016-02-19_11.18.25.png
          466 kB
          Stuart Ballard
        2. 2016-02-19_11.18.28.png
          275 kB
          Stuart Ballard
        3. 2016-02-19_11.18.31.png
          21 kB
          Stuart Ballard
        4. 2016-02-19_11.18.39.png
          38 kB
          Stuart Ballard
        5. 2016-02-19_11.18.41.png
          37 kB
          Stuart Ballard
        6. 2016-02-19_11.18.43.png
          426 kB
          Stuart Ballard

            grum [Mojang] Grum (Erik Broes)
            FM22 bob
            Votes:
            16 Vote for this issue
            Watchers:
            13 Start watching this issue

              Created:
              Updated:
              Resolved: