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Bug
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Resolution: Works As Intended
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None
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Minecraft 15w31b, Minecraft 15w31c, Minecraft 15w44b, Minecraft 15w47c, Minecraft 15w50a, Minecraft 15w51b, Minecraft 16w03a, Minecraft 16w04a, Minecraft 16w05a, Minecraft 16w05b, Minecraft 16w06a, Minecraft 16w07a, Minecraft 16w07b, Minecraft 1.9 Pre-Release 1, Minecraft 1.9 Pre-Release 2, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.9.3 Pre-Release 2, Minecraft 1.9.3 Pre-Release 3, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.10 Pre-Release 2, Minecraft 1.10, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a
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None
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Confirmed
Steps to reproduce:
1. Spawn a shulker.
2. Give yourself a sword.
3. Enchant it with Fire Aspect.
4. Hit the shulker.
Expected result:
The shulker catches fire.
Actual result:
It acts as if the sword didn't have Fire Aspect at all. It works on other mobs, though.
The following is based on a decompiled version of Minecraft 1.10 using MCP 9.30.
It seems highly intended that Shulkers should be fire resistant, but to fix this, change this.isImmuneToFire to false or just remove the line.
EntityShulker.java
public EntityShulker(World worldIn) { this.isImmuneToFire = false; //previously set to true }