Details
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Type:
Bug
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Status: Resolved
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Resolution: Duplicate
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Affects Version/s: Snapshot 13w03a
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Fix Version/s: None
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Labels:
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Environment:Windows XP Home Edition 32 Bit & Java 1.7.0_09(Java 7 Update 9, 32 Bit)
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Confirmation Status:Unconfirmed
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Game Mode:Creative
Description
I was trying out the new availability to swap texpacks in-game, and found that apparently, the game does not update the worlds' textures correctly until you place/break a block or load new chunks.
Steps to re-produce:
1. Open a world with a custom texture pack set(I was on a superflat)
2. Pause > Options > Texture Packs > Default
3. Resume the game and observe.
4. Place/break a block or load any chunk.
Edit: The Bedrock floor turned into the bottom half of a bed, the nether quartz's bottom face was pumpkins, but its' side texture was a chiseled quartz block. Also, interestingly, redstone is a bent rail, and a repeater is a flat off-state torch that is emitting red particles.
Attachments
Issue Links
- duplicates
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MC-7627 Changing the Texturepack ingame renders strange
- Resolved