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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.1-pre3
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None
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Community Consensus
If an entity is teleported the same tick it is summoned in, it will render at the wrong location for a while.
It can be seen clearly here by executing these two commands in the same tick:
summon ArmorStand ~ ~ ~
{CustomName:buggedArmorStand,NoGravity:1}tp @e[name=buggedArmorStand] ~ ~10 ~
It works with any entity, but with an armorstand with NoGravity it shows for about half a minute instead of half a second.
- duplicates
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MC-81075 Teleporting entity after summoning does not update client side position
- Resolved