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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.1-pre3
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None
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Operating system: OSX 10.9.3
Java Version "1.6.0_65"
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Unconfirmed
When you take damage, the hearts you lost are supposed to flash white 3 times. However, If you take damage again, while the health bar is still flashing, it will reset the flash animation, but with too many hearts flashing. Instead of there being 2 overlapping animations, like there should be, there will be combined into one.
For example, if you take 2 hearts damage, then after 1 flash, you take 1 heart damage, what should happen is: 3 hearts will flash twice, then 1 heart will flash once. What really happens is: 3 hearts flash 3 times.
To replicate, stand on a cactus. As you take damage, the amount of hearts that flash will keep increasing, and will always be your starting health minus your current health.
- duplicates
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MC-73655 Health indicator flashes incorrect number of hearts when the player takes damage quickly
- Reopened