Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-58715

Sounds become too quiet when player isn't facing sound source

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.7.9, Minecraft 14w30c, Minecraft 1.8, Minecraft 1.8.4, Minecraft 1.8.8, Minecraft 15w35b, Minecraft 1.9, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 16w14a, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.10, Minecraft 1.10.2, Minecraft 16w33a, Minecraft 16w35a, Minecraft 16w38a, Minecraft 1.11, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45b, Minecraft 17w47a, Minecraft 17w47b, Minecraft 17w48a, Minecraft 17w50a, Minecraft 18w01a, Minecraft 18w02a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w09a, Minecraft 18w10a, Minecraft 18w14a, Minecraft 1.14, 1.14.4, 1.15 Pre-release 6, 1.20.1, 23w44a, 1.21
    • None
    • Mac OS 10.11.5
      Intel Core 2 Duo 2.53GHz
      8 GB RAM
      Java 8 Update 111 build 1.8.0_111-b14
    • Confirmed
    • Sound
    • Important
    • Platform

      Minecraft audio has many implementation issues we could get into, but this one is fairly new and quite disastrous.

      If a source of audio is behind the player, it will become so quiet as to be nearly impossible to hear, even if the sound source is inches away. This has to do with the pan law implemented in the game, that is, how volume is raised or lowered as you pan, or in the case of minecraft, when the player turns left or right. If the player turns around so far such that a sound source is directly behind them, the volume of that particular sound is lowered too drastically as to become almost inaudible.

      The problem is benign if the sound source is a jukebox. It becomes odd when quickly placing blocks and torches and having sounds fade in and out as you turn back and forth. It's a disaster when exploring, and monsters, who would normally give you a slight chance to detect them through their ambient noises, can no longer be heard at all when they're behind you.

      I'm not sure why this was changed, but it seems to have been relatively recent. As a sound designer and general audio person, I find it particularly frustrating, so I hope you'll excuse my passion!

            Unassigned Unassigned
            nate_dawww nate_dawww
            Votes:
            26 Vote for this issue
            Watchers:
            18 Start watching this issue

              Created:
              Updated:
              CHK: