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Bug
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Resolution: Unresolved
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None
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Minecraft 1.7.9, Minecraft 14w20b, Minecraft 14w21b, Minecraft 14w27b, Minecraft 14w29b, Minecraft 14w30c, Minecraft 1.8, Minecraft 1.8.1-pre4, Minecraft 15w37a, Minecraft 15w49b, 21w20a, 1.17.1, 21w39a, 21w41a, 21w43a, 21w44a, 1.18 Pre-release 5, 1.18 Pre-release 8, 1.18.1, 22w03a, 22w05a, 22w06a, 1.18.2, 22w12a, 22w13a, 22w15a, 1.19, 1.19.4, 1.20.1, 23w45a
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Confirmed
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World generation
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Normal
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Platform
Summary:
Chunks seem to have different variants between instances of worlds with the same seed.
The issue appears to occur depending upon the order of chunk generation.
Steps to Reproduce:
- Create a world with seed 5666300950629472484.
- Go to the coordinates 5 115 -121.
- Observe the Jungle close to this position.
- Make another world with the same world seed as before.
- Travel to the coordinates listed. (If the spawn is different between instances, teleporting works the best.)
- Observe the jungle close to this position with a focus on discrepancies.
- Repeat as many times as one likes.
Observed Results:
Chunks within the same seed generate differently depending upon the loading order.
Expected Results:
Chunks would be identical across all instances of the world seed.
Notes:
This behavior appears to be prevalent in both the Overworld and the Nether with no known instance occurring in the End.
/tp 5 115 -121
- is duplicated by
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MC-5375 Same seed + same version may still generate slight differences in worlds.
- Resolved
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MC-29307 Minecraft world seeds do not work properly
- Resolved
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MC-29329 Minecraft World seeds tend to differ after playing a while/after walking far from spawn
- Resolved
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MC-56069 Some chunks have two or more ways to generate, regardless of seed.
- Resolved
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MC-64803 Inconsistent world generation identical seed
- Resolved
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MC-74425 same world seed does not generate same terrain
- Resolved
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MC-184327 Trees sometimes generate differently, even when using the same seed
- Resolved
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MC-188076 Decoration placement is not based on seed
- Resolved
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MC-238932 Micro biome in 21w41a
- Resolved
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MC-263627 Jungle vegetation generation is non-deterministic
- Resolved
- relates to
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MC-240271 Dripstone Cave decorators are different each time ignoring world seed
- Open
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MC-241546 The biome generation can have inconsistent results for the same seed
- Open
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MC-219200 Lush Cave decorator is different each time ignoring the world seed
- Reopened
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MC-11280 Sometimes Water/Lava flows out of newly generated Village Farms / Forges
- Resolved
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MC-15820 Villages and witch huts sometimes don't generate properly
- Resolved
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MC-73880 Blocks get generated inside village house
- Resolved
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MC-238073 Decorators are independent of world seed
- Resolved
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MC-263611 Random light sources can sometimes generate causing light to not propagate across chunk borders
- Resolved