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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 14w20b
    • None
    • Windows 7
    • Unconfirmed
    • Creative

      Trying to make a custom mob for a "boss fight" in a map, but every time I try to summon it and have a player skull equipped, the Steve head is the only texture I see. Same thing happens when I give the skull to myself in creative. When placed, it takes on the correct texture, but when worn you get the Steve head.

      What I expected to happen was...:
      Spawn a skeleton wearing a ghast player skull (SkullOwner:MHF_Ghast)

      What actually happened was...:
      Skeleton spawned looking like Steve

      Steps to Reproduce:
      1. /give @p skull 1 3

      {SkullOwner:MHF_Ghast}

      2. Place skull on ground/wall, not how correct texture is applied*
      *Might be a client-side bug for me, but it takes a second to render the correct texture when placing
      3. Wear skull as a helmet, and note that you now have the Steve head

      In context:
      /summon Skeleton ~ ~1 ~ {Equipment:[{},{},{},{},{id:minecraft:skull,Damage:3,tag:{SkullOwner:MHF_Ghast}}]}

      I have confirmed that the SkullOwner tag is valid by adding a Count:1 between Damage:3 and tag and adding DropChances:[0f,0f,0f,0f,1.0f]. When skeleton drops headgear, it is labelled as "MHF_Ghast's Head", and will place on surfaces, displaying the correct skin.

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        5. 2014-05-21_01.52.03.png
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        6. 2014-05-21_01.52.19.png
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            Unassigned Unassigned
            oposhmo Owen Burt
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              Created:
              Updated:
              Resolved: