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Bug
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Resolution: Duplicate
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None
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Minecraft 14w20b
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None
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Windows 7
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Unconfirmed
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Creative
Trying to make a custom mob for a "boss fight" in a map, but every time I try to summon it and have a player skull equipped, the Steve head is the only texture I see. Same thing happens when I give the skull to myself in creative. When placed, it takes on the correct texture, but when worn you get the Steve head.
What I expected to happen was...:
Spawn a skeleton wearing a ghast player skull (SkullOwner:MHF_Ghast)
What actually happened was...:
Skeleton spawned looking like Steve
Steps to Reproduce:
1. /give @p skull 1 3
2. Place skull on ground/wall, not how correct texture is applied*
*Might be a client-side bug for me, but it takes a second to render the correct texture when placing
3. Wear skull as a helmet, and note that you now have the Steve head
In context:
/summon Skeleton ~ ~1 ~ {Equipment:[{},{},{},{},{id:minecraft:skull,Damage:3,tag:{SkullOwner:MHF_Ghast}}]}
I have confirmed that the SkullOwner tag is valid by adding a Count:1 between Damage:3 and tag and adding DropChances:[0f,0f,0f,0f,1.0f]. When skeleton drops headgear, it is labelled as "MHF_Ghast's Head", and will place on surfaces, displaying the correct skin.
- duplicates
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MC-51003 Custom player skulls show as the default skin's head on mobs or players
- Resolved