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Bug
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Resolution: Duplicate
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None
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Minecraft 1.4.6
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None
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Win 7, Java 7.09, render distance: far
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Unconfirmed
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Creative
I used floating water to shoot a firework rocket [Duration:3, White, Trails] sideways. Explosions were not rendered because they were going out of the render distance [far]
To check where they fly and explode i builded a 4 seconds timer, then i went towards the explosion, after a few seconds the fps went to 0.
When i quit to main menue i heared the explosions and the game was normal until suddenly the fps drops again.
- duplicates
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MC-5120 Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang
- Resolved