Details
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Type:
Bug
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Status: Resolved
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Resolution: Duplicate
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Affects Version/s: Minecraft 1.4.6
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Fix Version/s: None
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Labels:None
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Environment:Win 7, Java 7.09, render distance: far
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Confirmation Status:Unconfirmed
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Game Mode:Creative
Description
I used floating water to shoot a firework rocket [Duration:3, White, Trails] sideways. Explosions were not rendered because they were going out of the render distance [far]
To check where they fly and explode i builded a 4 seconds timer, then i went towards the explosion, after a few seconds the fps went to 0.
When i quit to main menue i heared the explosions and the game was normal until suddenly the fps drops again.
Attachments
Issue Links
- duplicates
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MC-5120 Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang
- Resolved