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  1. Minecraft: Java Edition
  2. MC-44620

Villages seem to use a lot more CPU

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 14w02c
    • Debian 64-bit 6.0.7 server running in XEN VM with 6 CPUs and 12GB or RAM
      Java version "1.6.0_26"
    • Unconfirmed
    • Survival

      After the update, villages appear to be using an extreme amount of CPU on the server. I built an iron golem farm similar to TangoTek's latest Iron foundry (https://www.youtube.com/watch?v=N-Je3IpC1aY) but I only did 16 villages on either side for total of 352 doors (16x11x2). I then moved my spawn chunk to the farm using /setworldspawn. I don't know if that had any bearing on this or not. At first I tried killing my villagers to see if it was the villagers themselves, but the doors had to be destroyed to fix the CPU usage.

      The latest patch caused my CPU utilization to jump from 1-2% at idle to one processor pegged at 100% on my server: http://i.imgur.com/mDnBS9D.png

            Unassigned Unassigned
            nschubach Nicholas Schubach
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              Created:
              Updated:
              Resolved: