Minecraft
  1. Minecraft
  2. MC-44890

Doors get added to the list of village doors over and over again

    Details

    • Type: Bug Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 14w02c, Minecraft 14w03a, Minecraft 14w03b
    • Fix Version/s: Minecraft 14w04a
    • Security Level: Minecraft - Public (Viewable by everyone)
    • Environment:

      Windows 7
      Java 7 (update 45)

    • Confirmation Status:
      Unconfirmed
    • Game Mode:
      Creative

      Description

      There seems to be a bug in the system that detects doors (houses) in a village. The same "real" door get's constantly added as a new, additional door in the sense of village buildings. This does not only effect villager breeding and golem spawning, it also causes a lot of lag and memory usage.

      Steps to reproduce:
      -Open a world in 14w02c and go to a place where no interfering villages are arround (easiest option is a flatland world with no structures)
      -Place a villager and a door with two blocks above (to make it a valid village door / house)
      -Wait for a few seconds (while doing that you can watch the memory going nuts in the upper right corner of the debug screen)
      -Save the world and look at the stored NBT data for that village

      A few screenshots:
      Fresh world, no doors placed yet: http://imgur.com/923NTQJ
      After placing one door and waiting a minute: http://imgur.com/7fWJBi6
      After placing four more doors and waiting another minute: http://imgur.com/AJsAhab

        Issue Links

          Activity

          Hide
          Jeff added a comment -

          Confirmed.

          Show
          Jeff added a comment - Confirmed.
          Hide
          Louis A. Nani added a comment -

          I can confirm. I generated a new world with the seed "gimmeabreak", spawning adjacent to the village. It quickly became extremely laggy.

          Show
          Louis A. Nani added a comment - I can confirm. I generated a new world with the seed "gimmeabreak", spawning adjacent to the village. It quickly became extremely laggy.

            People

            • Assignee:
              [Mojang] Dinnerbone (Nathan Adams)
              Reporter:
              WubbiConcepts
            • Votes:
              12 Vote for this issue
              Watchers:
              10 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: