Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-42310

Chunks are loaded too late on fast movements if Advanced OpenGL is enabled

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.4
    • None
    • Linux 3.12 x86_64
      X.org-Server 1.14.4
      NVIDIA driver 331.20
      Java: OpenJDK 1.7.0_25
    • Unconfirmed

      Indirectly this report seems to be a continuation of https://mojang.atlassian.net/browse/MC-41732

      But the reporter hasn't claimed about the issue I'm claiming here and his ticket is already closed.

      If Advanced OpenGL is activated and fast movements are done (for example flying up in a flat world and turning around) you can see how Chunks are still affected by OpenGL because they are invisible (an example screenshot is in the attachments). The difference to https://mojang.atlassian.net/browse/MC-3998 is that the Chunks are still loading automatically afterwards.

      The goal should be that with Advanced OpenGL the player should never see that a chunk is affected by it.

            Unassigned Unassigned
            jirauser45280 user-ed7ab (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: