Like bug MC-129 I have a chunk that does not display properly (See screenshot). See bug MC-129 comment 25701 why this is not a duplicate.
Attached are two screenshots I can reproduce both views repeatedly by moving one tile forwards/backwards. So the chunk appears/disappears depending on my position. (It may be necessary to keep the crosshair on the blocks right in front on the same ledge)
This is reproduceable on SMP even after quiting and reopening the world. I have a savegame if someone is interested
This is with advanced OpenGL On, turning that of also toggles the bug
- duplicates
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MC-63020 Some chunks are not rendered in first person from some angles in certain situations (incorrect frustum culling)
- Resolved
- is duplicated by
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MC-9263 Appearing and reappering chunks
- Resolved
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MC-10846 Advanced OpenGL causing some regions to not render in certain views
- Resolved
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MC-12270 blink ground
- Resolved
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MC-12869 invisible ground
- Resolved
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MC-15310 Render Distance Flashing Glitch
- Resolved
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MC-16655 Block Update Bug
- Resolved
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MC-17277 Chunks are rapidly flashing/blinking!!!
- Resolved
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MC-42310 Chunks are loaded too late on fast movements if Advanced OpenGL is enabled
- Resolved
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MC-53058 Lag after Death on Local Servers
- Resolved
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MC-56103 Empty spaces
- Resolved
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MC-59068 Unwanted Xray Vision
- Resolved
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MC-77753 blocks sides not rendering
- Resolved
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MC-92786 Chunks become invisible.
- Resolved
- relates to
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MC-129 Chunks not loading surface, revealing caves, etc.
- Resolved