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Bug
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Resolution: Duplicate
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None
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Minecraft 1.7.2
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Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 104213688 bytes (99 MB) / 418197504 bytes (398 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 5290 (296240 bytes; 0 MB) allocated, 4165 (233240 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1634 (91504 bytes; 0 MB) allocated, 1529 (85624 bytes; 0 MB) used
Player Count: 1 / 8; [mm['Superknight98'/80, l='New Biomes', x=-1837.29, y=154.11, z=31.98]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.Minecraft Version: 1.7.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 104213688 bytes (99 MB) / 418197504 bytes (398 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 5290 (296240 bytes; 0 MB) allocated, 4165 (233240 bytes; 0 MB) used IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94 Profiler Position: N/A (disabled) Vec3 Pool Size: 1634 (91504 bytes; 0 MB) allocated, 1529 (85624 bytes; 0 MB) used Player Count: 1 / 8; [mm['Superknight98'/80, l='New Biomes', x=-1837.29, y=154.11, z=31.98]] Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
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Unconfirmed
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Survival
World was loading extremely slowly, so I allotted minecraft more RAM. I currently have 8gb, so I don't think thats the problem. After I allotted more RAM the world started to load faster (Rendering chunks while I was moving instead of rendering when I was standing still), then crashed.
- duplicates
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MC-32168 Exception while updating neighbours java.lang.StackOverflowError (tile.water / tile.lava)
- Resolved