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Bug
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Resolution: Fixed
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Minecraft 1.4.4, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w03a, Snapshot 13w04a, Snapshot 13w07a, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c
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Community Consensus
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Survival
I have a long redstone wire in one direction (of course with repeaters). For example I have a piston 1000 blocks away and I press a button, so that the piston should do something - it will not do anything, because the chunk, where the piston is, is not loaded, I know this. But when I create the wire (not powered) and then go back an power it, only the wire within the loaded chunks power itself. But if I go along the wire, I will get to a point, where the wire changes from powered to not powered. And this point is exactly the last chunk that was loaded, when I powered the wire. I expected, that the wire updates itself when new chunks are loaded, but it only does, when I change a block beside where the wire changed its power.
I hope, I could explain it understandable. Please ask, if you have fourther questions.
See this video for more details: http://www.youtube.com/watch?v=e_MM97ifASw
- is duplicated by
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MC-6335 On all versions past 1.3.2, Redstone no longer updates outside of loaded render distance. I am unaware if this happens on servers, but it does on singleplayer.
- Resolved
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MC-7053 Redstone Minecart Range Limits
- Resolved
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MC-8194 Redstone signal propagates very strangely in unloaded chunks
- Resolved
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MC-8337 Somthing with red stone
- Resolved
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MC-8940 Chunk Range Limit and realted Bugs (Redstone, Water, Minecarts)
- Resolved
- relates to
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MC-711 Tile ticks of connected redstone components might be executed in the wrong order when unloading/reloading chunks
- Reopened