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Bug
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Resolution: Duplicate
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None
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Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b
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Windows 7
Latest Java
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Unconfirmed
NOTE: This is NOT a duplicate of MC-3718. Do not mislabel it without proper explanation!
As a player travels further away from spawn point, ice blocks, entities, and water all appear jittery when the player is moving or turning.
To reproduce, teleport to an X or Z coordinate of ±40 000. This is the minimal distance I notice it. To notice it further, just travel further away. Normally I would not be concerned, but 40 000 is not a very large distance on big servers.
NOTE: The bug listed in MC-3718 is in regards to several texture and positioning effects that have appeared since the Minecraft Beta 1.8.
This bug was non-existent up until Minecraft Snapshot 13w38a. It may be similar to MC-3718, but it certainly is not a part of it, since MC-3718 has been around longer.
This bug is probably a result of recent changes to the graphics.
Declaring this bug a duplicate of MC-3718 will only render it unattended when it may, in fact, be more easily fixed than MC-3718.
This remains unfixed as of 13w39b.
- duplicates
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MC-31653 Entities, tile entities, translucent blocks, and the selection cursor are randomly offset and jitter when thousands of blocks from the origin
- Resolved